Saturday, June 9, 2018
Fantasia Sega Mega Drive Genesis
Fantasia Sega Mega Drive Genesis
A Week With... Fantasia
The most exciting title screen in the history of video games Ever. |
Developer: Infogrames/Sega
System Featured: Sega Mega Drive/Genesis
Also available on: Nothing
Now available on: Nothing
Last year, I spent a week playing The Terminator on the Sega Mega Drive, and each day of that week, I wrote down my thoughts and opinions about the game. Ive decided to revisit this idea, this time plumping for a game that many wouldnt even consider playing for ten minutes, let alone a week. That game is Fantasia, a game released back in 1991 for the Sega Mega Drive/Genesis. In an era of amazing Disney-licensed games (Castle of Illusion, Quackshot, World of Illusion, Aladdin), Fantasia is the one that seemed to get released without any product-testing beforehand. Rumour has it that it was actually withdrawn from sale a few months after its release, although, apart from reading this in an issue of Mean Machines once upon a time, Ive never read anything else to confirm this. Fantasia is widely regarded as being a massive failure, the dark sheep in the Mega Drives flock of fantastic Disney tie-ins. But, its a game that I actually remember with a certain level of fondness, and so Ive decided to see if I can rekindle some of this love for it.
But before I get on with my first days report, heres a bit of a back story. Back in the late 1980s, I received a Sega Master System for Christmas. Although it never worked properly due to having a faulty power button, I still loved it. In 1990, I upgraded to a Sega Mega Drive and it wasnt long until I discovered the wonders of Castle of Illusion, a game which remains one of my favourites even today. I read in a magazine that Mickey Mouse would be returning in a follow-up. That follow-up would be Fantasia, and preview screenshots looked fantastic. More than likely, as I was only 12 at the time, I drooled at the images in my magazine. It wasnt until the following year that Gladiators started and I discovered the joys of gazing at delights such as Jet, and realised that there was something more beautiful in life than video games. Anyway, I believe that Fantasia came out in the summer of 1991, shortly after Sonic the Hedgehog. To raise funds to purchase both Sonic and Fantasia, I traded in my faulty Master System and its games. As I recall, Sonic was released first, and it kept me entertained for many days of my summer holiday that year. Fantasia was released probably around August time, and I think I picked it up on its release day, even before Id seen reviews of it in magazines. I didnt believe that there was any way the game could be bad.
?
This part of the games last stages is about as far as I managed to get back in the early 1990s |
So, here we are in 2012, 21 years after I first played the game, probably 20 years after I last played it (I ended up swapping it for ToeJam and Earl a year or two after getting it), and its time to see if I can grow to enjoy Fantasia again. And heres my experience from Day One.
Day One: Sunday 1st April 2012
Mickey Mouse, AKA The Sorcerers Apprentice, is on a mission to locate musical notes that have been stolen by an evil wind while he slept. No musical notes, no music. His adventure will take him through many of the scenes of Walt Disneys animated spectacle, Fantasia. And its many characters. And it all takes place as a dream. And thats the plot.
The aim of the entire game is written in these four lines |
Options! Options! Get yer options ere!!! |
Mickey is pondering whether to walk slowly, turn slowly or jump slowly. |
Enemies! Enemies! Get yer enemies ere! |
Reminds me of a dream I had once. Unicorns, blue cupids and windy heads. |
Now, if youre a platforming fanatic, youll probably get moist in your pants on seeing the challenge that these screenshots present, the opportunity to wipe out all of the nasties scattered around them. And it could be quite fun if Mickey controlled well. But, as he doesnt, it isnt that much fun at all. Exacerbating things even more is Mickeys method of attack. He defeats enemies by landing on their heads. However, this isnt a Mario-style head-landing, where you need to do little more than just land on top of the enemy. It isnt even a Castle of Illusion bottom bounce, where you simply press the jump button a second time to ensure that Mickeys ass comes into contact with your enemys head. Nope, in Fantasia, you have to push down. This doesnt sound too bad, but carrying it out in the game just doesnt feel right. Another problem is that you need to land at least twice on each enemy to get rid of them (unless you play on easy, but thats cheating). This means that to defeat them, you have to hang around to complete the second attack. As there are so many enemies around, and they seem to just come at you endlessly, there is little point in attempting to clear the screen of as many as you can. So instead, you just kind of use the enemies as platforms, and bounce on them throughout the game. Mickey can also destroy enemies by casting spells. You pick up "spell points" by collecting gigantic spell books that fly through the levels. A small spell costs 1 point, and appears completely useless when casting them at an enemy. I can appreciate that 1 spell point might not destroy an enemy, so a second is required, but the first spell could at least stop the enemy in its tracks or force it back a little (thus readying you to leap on its head), or even just show that its taken a hit. Instead. once youve cast a spell at them, they just carry on coming at you. with no visible sign that youve caused any damage to them. So, you end up using big spells, which cost 3 points. These do usually have the desired effect, but as picking up spell points is quite rare, you tend only to use them as a last resort, instead keeping to the strategy of bouncing through the levels. Argh! So frustrating!!
Camoflauged somewhere here is a frog. Fortunately, Mickey has just collected a note and is invicible, for about 2 seconds. |
Underwater shenanigans ahoy! |
As mentioned above, Fantasias levels are full of enemies. Something else it has its fair share of is moving platforms. Although the enemies and platforms have their own individual patterns, they are never the same as any enemy or platform of the same breed. And their patterns of movement appear to be quite erratic. Some enemies will move slowly, and then suddenly speed up. Or theyll jump a little bit, and then jump a bit higher. Or theyll hover over your head, and then suddenly fly at you, for no reason at all. Or theyll just move in one direction, and then decide to change direction. And the platforms; rather than just gliding smoothly in the gravity-defying way that platforms in video games tend to do, they also move slowly, and then speed up, and then move slowly again. Or theyll stop moving as soon as you step on it. Or motionless ones will start moving. Or theyll just drop to the ground. Or youll step on one and something else unrelated will take place on the screen. Theres no logic to which platform does what. You just have to memorise their movements for when you replay the level. The only way of getting through the levels without doing this is just to keep jumping through them. Again, its like having to bounce your way through the level on the heads of your enemies. Its more a case of getting through the levels rather than playing the levels. And of course, the games bad controls makes doing this even more difficult.
Scattered sparcely through the levels are stars which allow you to replenish some of your energy. However, keeping with the theme of everything being put into the game just to annoy you, the stars have a habit of moving just as youre about to collect them. And then suddenly changing direction. You probably lose more energy trying to collect a star than you would have if youd have just left it. And, what how much energy do the stars give you? Some give you 1 energy point, some 2 and some 3. Which does what? Theres no way of telling. Bizarre!
The treasure chest of doom! Or endless repeating of the same level! Avoid! |
Eventually I got to the end of the second Sorcerers workshop, and went through the correct door to meet the conductor waiting for his musical notes. And I handed him four notes, that Id somehow found, although I only recall finding one, or maybe two if we count the one from repeating the lily pad level. But, this isnt enough. The conductor wants more! So, he sends me right back to the beginning again, to find more notes for him! And this is when I realise why you may need to keep jumping into that treasure box - to repeat the same section of the game and keep getting the same one note. After doing this a few times, and sometimes - accidentally - going for a swim in the underwater stage, I returned to the conductor, to find I now have loads of notes to give him. Quite where I found all of these notes, I have no idea. I also have no idea how many notes the conductor actually needs to let me through to the next stage. But it seems that he has enough, and Im on my way to the next stage.
My! What a big foot you have! |
DAY 2: Monday 2nd April 2012
So, day two of my week of hell. Okay, its not quite up there with the one John Bishop did recently for Sport Relief, but its not going to be easy to get through. Yep, its time for more fun and frustration with Fantasia. Despite the game obviously winding me up yesterday, theres something about it that has drawn me back to it. Instead of a feeling of dread at having to tackle the game again for a second day, Ive actually been looking fotward to it.
Im not really sure why this is. Maybe Im a crazy sadist. Or maybe its because, now Ive finally got the hang of the games horrible controls, and am starting to make sense of all of the illogical stuff thats been put into the game with no other purpose but to annoy the crap out of me, I feel that its a game I want to master. I think, deep down, there is a good game hidden there. Deep deep down, that is. However, although frustrating and unfair games usually piss me off and I give up with them, I feel that I want to take Fantasia on. Im not sure if Im trying to prove a point to the games developers that no matter how hard you try to make a game as absurd and unplayable as you possibly can, its not going to beat me. Or maybe Im trying to prove to myself that, seeing as I was able to get quite far into the game when I was young, I should still be able to do it now. And Im not going to rest until I better my younger self. Yes, my week with Fantasia is a challenge, not a game.
Despite being the main attraction, Mickey still has to do battle with crocodiles and seagulls before he can gain entrance to DisneyWorld. |
1) Sorcerers Workshop stage
2) Lily pad stage, containing two underwater sub-levels, plus one secret passage to a previous part of this stage
3) Sorcerers Workshop part two, which contains two bonus levels, one located in a clearly-marked doorway, the other as a random part of the background graphics. This stage also contains a doorway taking you back to the lily pad level.
There be bonuses in that there door, there be. |
The first of level twos sub levels. Balls! |
Another of level twos sub levels. Fireballs! |
The third of of levels twos sub levels. And a cactus leg is about to creep up on Mickey. |
Something I will add before I sign off is that the music on level two is once again horrible. Its a rendition of Igor Stravinskys Rite of Spring. However, listening to it with earphones reveals that, very faintly, there is some attempt at putting together something melodic and making it a bit special, a very quiet symphony in the background. However, the part of the tune that dominates throughout the level sounds like its being farted out of the backside of one of the prehistoric lizards that feature in this level.
DAY 3: Tuesday 3rd April 2012
Today, I made quite a lot of progress in the game. In fact, I very nearly completed it, and think I even got further than I ever managed to get when I played the game all of those years ago. And, reluctantly, I have to admit that I kind of enjoyed it.
Once again, I got through level one, collecting 6 notes, somehow. I suppose I kind of cheated my way through the prehisteria of level two. Or it feels a bit like I cheated. I repeated the first sub level a couple of times to build up my note collection, and skipped entering the other two sub-levels (yep, it is possible to skip these just by not walking into the fairy that causes you to enter them). I actually did this purely to find out how large level two actually is, but found that the end comes quite soon after the third sub level. I left the level, and found the Id actually got enough notes to complete it, so I went onto level three.
The end of level two. Not sure where I managed to find all of those notes, but Im not complaining. |
A spot of island hopping here. And another bonus level. |
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